Saturday, April 30, 2016

The Tek-Gnostics Heresies Published!

Dateline: April 27th, 2016

The world in which we live keeps getting stranger and stranger. National politics increasingly resemble a plotline from the Simpsons' cartoon show… Seen through the lens of modern media, the material world continues to morph at an alarming rate, into Alice’s Wonderland… curiouser and curiouser. Within the realm of spirit, the great Zeitgeist (literally translated from German as: time ghost) transforms into a cosmic, paranormal runaway train… picking up steam as it careens toward our brave new future.

The engine driving this train is none other than that mysterious mechanism of meaning… synchronicity. It crackles and sparks to life, as more connections are globally realized. 

Amidst this amazing awakening, many of us within the psychedelic and synchro-mystic community have chronicled this planetary transformation. Many of these poets and shamanic tricksters have tried to warn us… hold on, it’s coming. You only need to browse the “resources from beyond” found in the left-hand column of this blog, to sample those of whom I speak.

It is with this cosmic circus as a backdrop that the Tek-Gnostics Heresies – tales of wonder from the collective conscious is at long-last published. It has been a long-strange trip, but the timing of such seems necessarily perfect. With the publication of this project, I endeavor to chronicle the amazing cultural transformation that is occurring before our very eyes, in these first decades of the 21st century.

The Heresies reaches to describe our evolving universe in the language of modern myth. It is at once a psychedelic history of events leading up to this exact moment… as well as a system of tantras and yogas, aggregated from many sources, both ancient and modern. The mythic system, as introduced in this book, utilizes psychological artifacts, drawing primarily from analytical psychology, as developed by Dr Carl Jung. Jung’s ground-breaking work on archetypes, the collective unconscious and especially the concept of synchronicity… infuses and informs the Tek-Gnostics Heresies.

Some of the topics covered in the Heresies include…

  • Intelligence Engineering 
  • Anciently occurring Entheogens 
  • The Psychedelic Apocalypse 
  • The Deep State 
  • The Eight-fold Path 
  • Synchronicity 
  • The Singularity


This has been a wild ride… putting this book together. The path has been long and arduous. It is my highest hope that this little curiosity be entertaining and informative. I try to cover a lot of ground in the 150 or so pages… My intent is that this volume acts as a general introduction to these most intriguing topics. More projects are in the works to expand upon these mysteries. We have only just begun upon the road to our Brave New Paradigm.

Here is a brief Bio that I hastily threw together for this post…

"The Heresies were channeled, compiled and otherwise written by Jack Heart… webmaster and chief cook and bottle-washer at tekgnostics.com. Raised in the Pacific Northwest, educated on the west coast, witness to the decline of extractive industries, advocate of environmentally sound transition to a new paradigm… Jack Heart lives with his family at the crossroads of the Siskiyou & Cascade Mountains."

Much thought and love have gone into the writing of these pages, for each of you… the Collective Conscious. As of this writing, the Heresies are available in paperback, at Amazon books. In the upcoming weeks, other formats and purchasing options will be made available. Please support the Tek-Gnostics project and website by purchasing this book!

Blessings…

- Jack Heart

Tuesday, April 12, 2016

Bosnian "Indiana Jones" unearths ancient spheres?


This round rock could be the oldest stone sphere made by human hands, says Bosnian archaeologist Semir Osmanagic. Discovered in a forest near the Bosnian town Zavidovici, the ball has a radius of between four and five feet, and an "extremely high" iron content.

Dr Osmanagic believes the sphere proves the existence of an advanced lost civilization dating back more than 1,500 years ago. According to his fellow researcher Dr. Sam Osmanagich, the region used to have many more of the spheres well into the 20th century. Many were apparently destroyed in the 1970s due to rumors there was gold hidden in the middle of them.

Dr Osmanagic, known as "the Bosnian Indiana Jones," hit headlines in 2005 when he claimed that a cluster of hills in  Bosnia's Visoko Valley was in fact the site of ancient pyramids linked by a network of underground tunnels.

While his claims were mocked by some, the Bosnian government gave financial backing enabling excavations to be carried out in the region. Nedzad Brankovic, Bosnian Prime Minister at the time: "We were told the world was laughing at us ... but there is no government in the world that should stay quiet on things which are positive."

Anthony Harding, the president of the European Association of Archaeologists, described the Visoko excavation as "a total absurdity", saying: "There is some genuine archaeology on the hill and I'm told it's medieval, possibly Bronze Age or Roman. But the speculation that there could be a 12,000-year-old structure beneath is a complete fantasy and anyone with basic knowledge of archaeology or history should recognize that."

In 2016, critics are once again lining up to poke holes in Dr Osmanagic's rather grand claims. Discussing the Zavidovici sphere, Mandy Edwards of the University of Manchester's School of Earth, Atmospheric and Environmental Sciences told MailOnline the rock may not be man-made at all, and have been formed by the "precipitation of natural mineral cement within the spaces between sediment grains" - a process known as concretion.

This post originally appeared in the UK's Telegraph

Saturday, April 2, 2016

...of Myths & Memes


"Consider the idea of God. We do not know how it arose in the meme pool.
Probably it originated many times by independent ‘mutation’. In any case, it is very old indeed. How does it replicate itself? By the spoken and written word, aided by great music and great art. Why does it have such a high survival value? Remember that ‘survival value’ here does not mean value for a gene in a gene pool, but value for a meme in a meme pool. The question really means: What is it about the idea of a god that gives it its stability and penetrance in the cultural environment? The survival value of the god meme in the meme pool results from its great psychological appeal."

- Richard Dawkins


Meme (noun) 
1. an idea, belief or belief system, or pattern of behavior that spreads throughout a culture either vertically by cultural inheritance (as by parents to children) or horizontally by cultural acquisition (as by peers, information media, and entertainment media). 
2. a pervasive thought or thought pattern that replicates itself via cultural means; a parasitic code, a virus of the mind especially contagious to children and the impressionable. 
3. the fundamental unit of information, analogous to the gene in emerging evolutionary theory of culture.

Memetics (noun) 
1. The area of study relating to viral cultural ideas that spread from person to person. From Greek: mimetikos ...good at imitating.

- Urban Dictionary

Life is hard. Let us tell you what to think!
Memetics is a theory of mental content based on an analogy with Darwinian evolution, originating from the popularization of Richard Dawkins' 1976 book: The Selfish Gene. Proponents describe memetics as an approach to evolutionary models of cultural information transfer. Memetics is notoriously notable for sidestepping the traditional concern with the truth of ideas and beliefs. Instead, it is interested in an idea's success.

Within memetics... cultural evolution, including the evolution of knowledge, can be modeled through the same basic principles of variation and selection that underlie biological evolution. This implies a shift from genes as units of biological information to a new type of unit of cultural information: memes. The meme was conceived as a "unit of culture" (an idea, belief, pattern of behavior, etc.) which is "hosted" in the mind of one or more individuals and which can reproduce itself, thereby jumping from mind to mind.

What was once regarded as one individual influencing another to adopt a specific belief... is seen within the discipline of memetics, as an idea-replicator reproducing itself in a new host. As with genetics, particularly under this Dawkinsian interpretation, a meme's success may be due to its contribution to the effectiveness of its host.

A meme is a cognitive or behavioral pattern that can be transmitted from one individual to another one. Since the individual who transmitted the meme will continue to carry it, the transmission can be interpreted as a replication: a copy of the meme is made in the memory of another individual, making him or her into a carrier of the meme. This process of self-reproduction (the memetic life-cycle), leading to spreading over a growing group of individuals, defines the meme as a replicator, similar in that respect to the gene (Dawkins, 1976; Moritz, 1991).


Myth  (noun)
1. A traditional, typically ancient story dealing with supernatural beings, ancestors, or heroes that serves as a fundamental type in the worldview of a people, as by explaining aspects of the natural world or delineating the psychology, customs, or ideals of society: the myth of Eros and Psyche; a creation myth.
2. A popular belief or story that has become associated with a person, institution, or occurrence, especially one considered to illustrate a cultural ideal: a star whose fame turned her into a myth; the pioneer myth of suburbia.
3. A fiction or half-truth, especially one that forms part of an ideology.

Mythology (noun)
1.  An allegorical narrative.
2.  A body of myths: as the myths dealing with the gods, demigods, and legendary heroes of a particular people.
3.  A branch of knowledge that deals with myth.
4.  A popular belief or assumption that has grown up around someone or something.

- Merriam Webster


Mythology is a collection of myths pertaining to a particular sacred, religious, or cultural tradition of a group of people. Myths are a collection of stories told to explain nature, history, and customs (or the study of such myths). As a collection of "civilizing stories" mythology is a vital feature of every culture. Mythologizing is not just an ancient or primitive practice, but a vibrant, dynamic cultural process, as demonstrated by contemporary myths such as urban legends and the expansive fictional mythologies created by fantasy novels and especially comics. A culture's collective mythology helps convey belonging, shared and religious experiences, behavioral models, and moral and practical lessons.

The study of myth dates back to ancient history. Rival classes of the Greek myths by Euhemerus, Plato, and Sallustius were developed by the Neoplatonists and later revived by Renaissance mythographers. Nineteenth-century comparative mythologists interpreted myth as a misinterpretation of magical ritual (James Frazer). Modern scholarship recognizes the complementary value of myth and rational thought, viewing myths as expressions for understanding general psychological, cultural, or societal truths, rather than being merely inaccurate historical accounts.

Historian Mircea Eliade suggests that one of the foremost functions of myth is to establish models for behavior and that myths may also provide a religious experience. By telling or reenacting myths, members of traditional societies detach themselves from the present, returning to the mythical age, thereby bringing themselves closer to the divine. Roland Barthes argues that modern culture utilizes mythology to trigger religious experience. Since it is not the job of science to define human morality... a religious experience is an attempt to connect with a perceived moral past, which is in contrast with the technological present.


"In the long view of the history of mankind, four essential functions of mythology can be discerned. The first and most distinctive... vitalizing all... is that of eliciting and supporting a sense of awe before the mystery of being."
"The second function of mythology is to render a cosmology, an image of the universe that will support and be supported by this sense of awe before the mystery of the presence and the presence of a mystery." 
"A third function of mythology is to support the current social order, to integrate the individual organically with his group;"
"The fourth function of mythology is to initiate the individual into the order of realities of his own psyche, guiding him toward his own spiritual enrichment and realization."

- Joseph Campbell



Editor's note: At the end of the day... the difference between a meme and a myth may involve resonance and longevity. Memes display the immediacy of an evolving culture... while myths "canonize" a particularly resonate cultural meme, over time.

(source: Uban Dictionary, Merriam Webster & Wikipedia)

Tuesday, March 29, 2016

April Fools' Day - tekgnostic High Holy day!



The first day of April is one of four “High Holy Days” on the tekgnostic calendar. As a sacred holy day, it fills many necessities in the observance of life on Earth. It first and foremost serves to honor the most revered of holy men/women… the foole. From the rascally Court Jester Feste in Shakespeare’s “Twelfth Night” …to the great and celebrated tekgnostic saint, Wavy Gravy, the wise fool fills a crucial role.

In the Middles Ages, the foole or jester is symbolic of common sense and of honesty, notably in King Lear, where the court jester is a character used for insight and advice on the part of the monarch, taking advantage of his license to mock and speak freely to dispense frank observations and highlight the folly of his monarch. This presents a clashing irony as a "greater" man could dispense the same advice and find himself being detained in the dungeons or even executed. Only as the lowliest member of the court can the jester be the monarch's most useful adviser.


In Scotland, April Fools' Day was traditionally called Huntigowk Day,.. although this name has fallen into disuse. The name is a corruption of 'Hunt the Gowk', "gowk" being Scots for a cuckoo or a foolish person; alternate terms in Gaelic would be Là na Gocaireachd 'gowking day' or Là Ruith na Cuthaige 'the day of running the cuckoo'. The traditional prank is to ask someone to deliver a sealed message that supposedly requests help of some sort. In fact, the message reads "Dinna laugh, dinna smile. Hunt the gowk another mile." The recipient, upon reading it, will explain he can only help if he first contacts another person, and sends the victim to this next person with an identical message, with the same result.

In Tarot, "The Fool" is a card of the Major Arcana. The tarot depiction of the Fool includes a man (or less often, a woman) juggling unconcernedly or otherwise distracted, often with a dog at his heels. The fool is in the act of unknowingly walking off the edge of a cliff, precipice or other high place. Another Tarot character is Death. In the Middle Ages, Death is often shown in Jester's garb because "The last laugh is reserved for death." Also, Death humbles everyone just as jesters make fun of everyone regardless of standing.


Secondly... April Fools’ Day not only honors the coming of Spring (in the Middle Ages, the New Year was a week long holiday, celebrated from March 25th to April 1st) …it is a day set aside to celebrate jokes, pranks, hoaxes and general buffoonery. What could be more sacred than that?!? Victims of such tomfoolery are called: April Fools.” When specific pranks reach their climax, perpetrators exclaim: April Fools! …in the hope that all is forgiven. Within tekgnostic tradition, to exclaim April Fools! is akin to shouting "Christ has risen!" on Easter. Ascention of the Divine.

Per individual temperament, April Fools’ Day is somewhat of a “two-edged sword.” For those with a sense of humor…  April Fools' can be considered good for one's health because it encourages "jokes, hoaxes...pranks and belly laughs", and brings all the benefits of laughter including stress relief and reducing strain on the heart. For those without a sense of humor,  April Fools' hoaxes can be seen as "creepy and manipulative", "rude", and "a little bit nasty.”


So prepare yourselves, one and all... for the sacred, high holy "All Fools' Day. Take your best shot... unload you best prank. Likewise... steel youself for the bafoonery to come. In this sacred day of tomfoolery, a great truth is revealed to us... 

In this world of sorrow and joy... pleasure and pain... we must, each of us make the choice... it's either laugh or cry. In the words of the one of the great contemporary fools, Wavy Gravy…

"Keep your sense of humor, my friend; if you don't have a sense of humor it just isn't funny anymore"

Saturday, February 27, 2016

A Memetic Lexicon

A Memetic Lexicon - Version 3.2 - by Glenn Grant, Memeticist


"An idea is something you have; an ideology is something that has you."

- Morris Berman



What if ideas were viruses?

Consider the T-phage virus. A T-phage cannot replicate itself; it reproduces by hijacking the DNA of a bacterium, forcing its host to make millions of copies of the phage. Similarly, an idea can parasitically infect your mind and alter your behavior, causing you to want to tell your friends about the idea, thus exposing them to the idea-virus. Any idea which does this is called a "meme" (pronounced `meem').

Unlike a virus, which is encoded in DNA molecules, a meme is nothing more than a pattern of information, one that happens to have evolved a form which induces people to repeat that pattern. Typical memes include individual slogans, ideas, catch-phrases, melodies, icons, inventions, and fashions. It may sound a bit sinister, this idea that people are hosts for mind-altering strings of symbols, but in fact this is what human culture is all about.


As a species, we have co-evolved with our memes. Imagine a group of early Homo Sapiens in the Late Pleistocene epoch. They've recently arrived with the latest high-tech hand axes and are trying to show their Homo Erectus neighbours how to make them. Those who can't get their heads around the new meme will be at a disadvantage and will be out-evolved by their smarter cousins.

Meanwhile, the memes themselves are evolving, just as in the game of "Telephone" (where a message is whispered from person to person, being slightly mis-replicated each time). Selection favors the memes which are easiest to understand, to remember, and to communicate to others. Garbled versions of a useful meme would presumably be selected out.

So, in theory at least, the ability to understand and communicate complex memes is a survival trait, and natural selection should favor those who aren't too conservative to understand new memes. Or does it? In practice, some people are going to be all too ready to commit any new meme that comes along, even if it should turn out to be deadly nonsense, like: "Jump off a cliff and the gods will make you fly."

Such memes do evolve, generated by crazy people, or through mis-replication. Notice, though, that this meme might have a lot of appeal. The idea of magical flight is so tantalizing -- maybe, if I truly believed, I just might leap off the cliff and...

This is a vital point: people try to infect each other with those memes which they find most appealing, regardless of the memes' objective value or truth. Further, the carrier of the cliff-jumping meme might never actually take the plunge; they may spend the rest of their long lives infecting other people with the meme, inducing millions of gullible fools to leap to their deaths. Historically, this sort of thing is happening all the time.

Whether memes can be considered true "life forms" or not is a topic of some debate, but this is irrelevant: they behave in a way similar to life forms, allowing us to combine the analytical techniques of epidemiology, evolutionary science, immunology, linguistics, and semiotics, into an effective system known as "memetics." Rather than debate the inherent "truth" or lack of "truth" of an idea, memetics is largely concerned with how that idea gets itself replicated.


Memetics is vital to the understanding of cults, ideologies, and marketing campaigns of all kinds, and it can help to provide immunity from dangerous information-contagions. You should be aware, for instance, that you just been exposed to the Meta-meme, the meme about memes...

The lexicon which follows is intended to provide a language for the analysis of memes, meme-complexes, and the social movements they spawn. The name of the person who first coined and defined each word appears in parentheses, although some definitions have been paraphrased and altered.

Sources:

Richard Dawkins, The Selfish Gene.
Keith Henson, "Memetics", Whole Earth Review #57: 50-55.
Douglas Hofstadter, Metamagical Themas.
Howard Rheingold, "Untranslatable Words", Whole Earth Review #57: 3-8.
For a fictional treatment of these ideas, see my short story, "Memetic Drift," in Interzone #34 (March/April 1990).

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Auto-Toxic
Dangerous to itself. Highly auto-toxic memes are usually self-limiting because they promote the destruction of their hosts (such as the Jim Jones meme; any military indoctrination meme-complex; any "martyrdom" meme). (GMG) (See exo-toxic.)

bait
The part of a meme-complex that promises to benefit the host (usually in return for replicating the complex). The bait usually justifies, but does not explicitly urge, the replication of a meme-complex. (Donald Going, quoted by Hofstadter.) Also called the reward co-meme. (In many religions, "Salvation" is the bait, or promised reward; "Spread the Word" is the hook. Other common bait co-memes are "Eternal Bliss", "Security", "Prosperity", "Freedom".) (See hook; threat; infection strategy.)

belief-space
Since a person can only be infected with and transmit a finite number of memes, there is a limit to their belief space (Henson). Memes evolve in competition for niches in the belief-space of individuals and societies.

censorship
Any attempt to hinder the spread of a meme by eliminating its vectors. Hence, censorship is analogous to attempts to halt diseases by spraying insecticides. Censorship can never fully kill off an offensive meme, and may actually help to promote the meme's most virulent strain, while killing off milder forms.

co-meme
A meme which has symbiotically co-evolved with other memes, to form a mutually-assisting meme-complex. Also called a symmeme. (GMG)

cult
A sociotype of an auto-toxic meme-complex, composed of membots and/or memeoids. (GMG) Characteristics of cults include: self-isolation of the infected group (or at least new recruits); brainwashing by repetitive exposure (inducing dependent mental states); genetic functions discouraged (through celibacy, sterilization, devalued family) in favor of replication (proselytizing); and leader-worship ("personality cult"). (Henson.)

dormant
Currently without human hosts. The ancient Egyptian hieroglyph system and the Gnostic Gospels are examples of "dead" schemes which lay dormant for millennia in hidden or untranslatable texts, waiting to re-activate themselves by infecting modern archeologists. Some obsolete memes never become entirely dormant, such as Phlogiston theory, which simply mutated from a "belief" into a "quaint historical footnote."

earworm
"A tune or melody which infects a population rapidly." (Rheingold); a hit song. (Such as: "Don't Worry, Be Happy".) (f. German, ohrwurm=earworm.)

exo-toxic
Dangerous to others. Highly exo-toxic memes promote the destruction of persons other than their hosts, particularly those who are carriers of rival memes. (Such as: Nazism, the Inquisition, Pol Pot.) (See meme-allergy.) (GMG)

hook
The part of a meme-complex that urges replication. The hook is often most effective when it is not an explicit statement, but a logical consequence of the meme's content. (Hofstadter) (See bait, threat.)

host
A person who has been successfully infected by a meme. See infection, membot, memeoid.

ideosphere
The realm of memetic evolution, as the biosphere is the realm of biological evolution. The entire memetic ecology. (Hofstadter.) The health of an ideosphere can be measured by its memetic diversity.

immuno-depressant
Anything that tends to reduce a person's memetic immunity. Common immuno-depressants are: travel, disorientation, physical and emotional exhaustion, insecurity, emotional shock, loss of home or loved ones, future shock, culture shock, isolation stress, unfamiliar social situations, certain drugs, loneliness, alienation, paranoia, repeated exposure, respect for Authority, escapism, and hypnosis (suspension of critical judgment). Recruiters for cults often target airports and bus terminals because travelers are likely to be subject to a number of these immuno-depressants. (GMG) (See cult.)

immuno-meme
See vaccime. (GMG)

infection
Successful encoding of a meme in the memory of a human being. A memetic infection can be either active or inactive. It is inactive if the host does not feel inclined to transmit the meme to other people. An active infection causes the host to want to infect others. Fanatically active hosts are often membots or memeoids. A person who is exposed to a meme but who does not remember it (consciously or otherwise) is not infected. (A host can indeed be unconsciously infected, and even transmit a meme without conscious awareness of the fact. Many societal norms are transmitted this way.) (GMG)
Some memeticists have used `infection' as a synonym for `belief' (i.e. only believers are infected, non-believers are not). However, this usage ignores the fact that people often transmit memes they do not "believe in." Songs, jokes, and fantasies are memes which do not rely on "belief" as an infection strategy.

infection strategy
Any memetic strategy which encourages infection of a host. Jokes encourage infection by being humorous, tunes by evoking various emotions, slogans and catch-phrases by being terse and continuously repeated. Common infection strategies are "Villain vs. victim", "Fear of Death", and "Sense of Community". In a meme-complex, the bait co-meme is often central to the infection strategy. (See replication strategy; mimicry.) (GMG)

membot
A person whose entire life has become subordinated to the propagation of a meme, robotically and at any opportunity. (Such as many Jehovah's Witnesses, Krishnas, and Scientologists.) Due to internal competition, the most vocal and extreme membots tend to rise to top of their sociotype's hierarchy. A self-destructive membot is a memeoid. (GMG)

meme
(pron. `meem') A contagious information pattern that replicates by parasitically infecting human minds and altering their behavior, causing them to propagate the pattern. (Term coined by Dawkins, by analogy with "gene".) Individual slogans, catch-phrases, melodies, icons, inventions, and fashions are typical memes. An idea or information pattern is not a meme until it causes someone to replicate it, to repeat it to someone else. All transmitted knowledge is memetic. (Wheelis, quoted in Hofstadter.) (See meme-complex).

meme-allergy
A form of intolerance; a condition which causes a person to react in an unusually extreme manner when exposed to a specific semiotic stimulus, or `meme-allergen.' Exo-toxic meme-complexes typically confer dangerous meme-allergies on their hosts. Often, the actual meme-allergens need not be present, but merely perceived to be present, to trigger a reaction. Common meme-allergies include homophobia, paranoid anti-Communism, and porno phobia. Common forms of meme-allergic reaction are censorship, vandalism, belligerent verbal abuse, and physical violence. (GMG)

meme-complex
A set of mutually-assisting memes which have co-evolved a symbiotic relationship. Religious and political dogmas, social movements, artistic styles, traditions and customs, chain letters, paradigms, languages, etc. are meme-complexes. Also called an m-plex, or scheme (Hofstadter). Types of co-memes commonly found in a scheme are called the: bait; hook; threat; and vaccime. A successful scheme commonly has certain attributes: wide scope (a paradigm that explains much); opportunity for the carriers to participate and contribute; conviction of its self-evident truth (carries Authority); offers order and a sense of place, helping to stave off the dread of meaninglessness. (Wheelis, quoted by Hofstadter.)

memeoid, or memoid
A person "whose behavior is so strongly influenced by a [meme] that their own survival becomes inconsequential in their own minds." (Henson) (Such as: Kamikazes, Shiite terrorists, Jim Jones followers, any military personnel). Hosts and membots are not necessarily memeoids. (See auto-toxic; exo-toxic.)

meme pool
The full diversity of memes accessible to a culture or individual. Learning languages and traveling are methods of expanding one's meme pool.

memetic
Related to memes.

memetic drift
Accumulated mis-replications; (the rate of) memetic mutation or evolution. Written texts tend to slow the memetic drift of dogmas (Henson).

memetic engineer
One who consciously devises memes, through meme-splicing and memetic synthesis, with the intent of altering the behavior of others. Writers of manifestos and of commercials are typical memetic engineers. (GMG)

memeticist
1. One who studies memetics. 2. A memetic engineer. (GMG)
memetics
The study of memes and their social effects.

memotype
1. The actual information-content of a meme, as distinct from its sociotype. 2. A class of similar memes. (GMG)

meta-meme
Any meme about memes (such as: "tolerance", "metaphor").

Meta-meme, the
The concept of memes, considered as a meme itself.

Millennial meme, the
Any of several currently-epidemic memes which predict catastrophic events for the year 2000, including the battle of Armageddon, the Rapture, the thousand-year reign of Jesus, etc. The "Imminent New Age" meme is simply a pan-denominational version of this. (Also called the `Endmeme.')

mimicry
An infection strategy in which a meme attempts to imitate the semiotics of another successful meme. Such as: pseudo-science (Creationism, UFOlogy); pseudo-rebelliousness (Heavy Metal); subversion by forgery (Situationist detournement). (GMG)

replication strategy
Any memetic strategy used by a meme to encourage its host to repeat the meme to other people. The hook co-meme of a meme-complex. (GMG)

retromeme
A meme which attempts to splice itself into an existing meme-complex (example: Marxist-Leninists trying to co-opt other sociotypes). (GMG)

scheme
A meme-complex. (Hofstadter.)

sociotype
1. The social expression of a memotype, as the body of an organism is the physical expression (phenotype) of the gene (genotype). Hence, the Protestant Church is one sociotype of the Bible's memotype. 2. A class of similar social organisations. (GMG)

threat
The part of a meme-complex that encourages adherence and discourages mis-replication. ("Damnation to Hell" is the threat co-meme in many religious schemes.) (See: bait, hook, vaccime.) (Hofstadter)

Tolerance
A meta-meme which confers resistance to a wide variety of memes (and their sociotypes), without conferring meme-allergies. In its purest form, Tolerance allows its host to be repeatedly exposed to rival memes, even intolerant rivals, without active infection or meme-allergic reaction. Tolerance is a central co-meme in a wide variety of schemes, particularly "liberalism", and "democracy". Without it, a scheme will often become exo-toxic and confer meme-allergies on its hosts. Since schemes compete for finite belief-space, tolerance is not necessarily a virtue, but it has co-evolved in the ideosphere in much the same way as co-operation has evolved in biological ecosystems. (Henson.)

vaccime
(pron. vak-seem) Any meta-meme which confers resistance or immunity to one or more memes, allowing that person to be exposed without acquiring an active infection. Also called an `immuno-meme.' Common immune-conferring memes are "Faith", "Loyalty", "Skepticism", and "tolerance". (See: meme-allergy.) (GMG.)
Every scheme includes a vaccime to protect against rival memes. For instance:

Conservatism: automatically resist all new memes.

Orthodoxy: automatically reject all new memes.

Science: test new memes for theoretical consistency and (where applicable) empirical repeatability; continually re-assess old memes; accept schemes only conditionally, pending future re:-assessment.
Radicalism: embrace one new scheme, reject all others.

Nihilism: reject all schemes, new and old.

New Age: accept all esthetically-appealing memes, new and old, regardless of empirical (or even internal) consistency; reject others. (Note that this one doesn't provide much protection.)
Japanese: adapt (parts of) new schemes to the old ones.

vector
A medium, method, or vehicle for the transmission of memes. Almost any communication medium can be a memetic vector. (GMG)

Villain vs. Victim
An infection strategy common to many meme-complexes, placing the potential host in the role of Victim and playing on their insecurity, as in: "the bourgeoisie is oppressing the proletariat" (Hofstadter). Often dangerously toxic to host and society in general. Also known as the "Us-and-Them" strategy.